

I use a 144hz monitor, so I know anything over 144FPS is what many would think to be "wasted", but no, the overall "Feel" of how the game handles is definitely improved in the Vulkan version over the DirectX version. The responsiveness of the overall game feel also dramatically increased.

I also had my suspicions that it wasn't DX12 when I played the Vulkan version and the colors where suddenly more vibrant and detailed than the DirectX version (Why I brought up HDR), plus my framerate shot up from around 300 to a solid 600 after I switched, and frame times also improved (the animations looked more "Smoother" than before).

Vulkan is the alternative to DirectX 12, why would Vulkan exist in this game if the devs didn't use any State of the Art tech? Why isn't OpenGL 4.0 the alternate option instead of Vulkan then?Īlso, after doing a bit of research I found out that it indeed uses DirectX 10 (Before your link). But if you want an alternate answer to that question: Price.Īs for what prompted me to ask the question, it was the existence of "Vulkan" which voids out your argument for this specific game. I wasn't saying that Hades did, I was answering your question.

So knowing full well which API is being used, would allow me to select the developer's real vision. And I would like to enjoy this game at its absolute best. I only asked because Option #2 is "Vulkan" when booting up the game, meaning there could definitely be more to the game's visuals than advertised. There's a lot more to the more advanced and newer APIs than just "Moar 3D Graphics". HDR for example isn't really available on DirectX 10 and below, which would be incredibly beneficial for a game like this. It can actually improve the visuals by supporting newer Display Technologies that can be exploited by the newer API like more clearer and vibrant colors and smaller details like that. My question is which version of DirectX is being used, since DX12 even for a game this simple can benefit from the lower level API to make it more responsive and smoother playing. But, that's not why I started this thread. While DX12 and Vulkan both can offer up superior performance over DX11 (And below) and OpenGL, their main weakness is in their difficulty to use. And for future proofing (Which is the obvious reason why you should use anything new). Performance, which is something that can be effective regardless of why.
